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savetheearth2015-05-05 09:01 pm
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[plot] Invasion: Day 2
Who: EVERYONE + Returnees
What: Day 2 of the Invasion!
Where: EVERYWHERE
When: ICLy: The 30th! OOCly: May 5th to May 9th!
Warnings: Please warn in your subject line if anything that deserves a warning occurs; this includes R-rated things as well as things worthy of a content warning/trigger warning.
The Central info post

Description: The first spaceships get through... and strangely enough they land only inside echo boundaries, disappearing somewhere in the Mesosphere and reappearing about ten kilometres above ground. They always operate in exactly the same way: They bomb an area to clear it and then land their spaceship to release roughly a hundred soldiers (they look like humans).
Each group of soldiers is equipped with extremely technically advanced equipment and on top of that has one super power - one could also say that it are all groups of 100 clones of the same person. The super powers range from telekinesis to the control of an element to telepathy and so on, but each soldier only has one. They are stronger than grinches - basically, your character will have trouble with them no matter what their powers are. They are not stormtroopers, they are darth vaders, so to speak. That said, they can be taken down, it will just be hard. A numbered with special talents will find that the troops communicate and will send in an unit that is equipped to handle that specific talent (f.ex: Against a very fast giant, they'll call people who can catch and keep him in place with telekinesis). So no super power works eternally, and they'll have to retreat and do quick surprise attacks on groups that can't hurt them once they've been figured out by the Enemy's troops.
According to what so far has been submitted about numbered battle power, plans and such, the following picture can be painted:
At first, they will land in the areas where the resident Animal was killed or is out of commission: Locke City, Las Vegas and Christmas Island.
Locke City: Due to the fairly high number of numbered defenders, the city will remain in numbered/human hands. It will however suffer heavy destruction. Locke City will be heavily damaged by secure, being entirely defended by numbered and unnumbered humans.
Las Vegas: Due to the in comparison much lower number of numbered defenders, Las Vegas will fall. If numbered decide to turn the mountain and its insides into a fortress, that will hold and be able to shelter pretty much the whole population of Las Vegas and surroundings. The Enemy's troops will slowly start to spread from Las Vegas and conquer the surrounding areas. Las Vegas and Western North America (USA/Mexico) will be destroyed and fallen.
Christmas Island: Due to the low number of defenders, Enemy soldiers will quickly get a hold of the island... until Julien destroys the glass cage over the central Mushroom. As soon as that has happened, the mushroom will put spores into the air that take root in the enemy soldiers' brains and make them fight all further invaders, also following those who have started to cross the ocean to Indonesia and further. Christmas Island & South East Asia will thus be damaged but secure, being entirely defended by the Mushroom.
Once it is clear that Las Vegas is falling, which will be around noon GMT, the Enemy's troops will start to land in areas where the Animal was weakened: Lapland, Santarem, Neuschwanstein, London. In all these areas, the Animal itself will fight, but it will require numbered assistance. Local military and police will help out with fighting enemy soldiers inside and outside of the echo boundaries.
Santarem: The Swarm (literally a swarm of dragonflies) can hold the area, but a couple of troops manage to sneak past them and start to go on a rampage in South America. Local military and the American military that just invaded Brazil itself will cease their hostilities and turn on those new invaders instead. They can for the most part take care of the alien invaders, but there'll be some destruction. South America is damaged but fairly secure.
Lapland: A good number of santas has been killed at the beginning of the year and there are very few numbered there, so while the enemy can be kept at bay, troops still manage to sneak past them (and the horned giant Animal that will rise from the ice to defend the area). Mostly, they wander into Russia, but a few also head down into southern Finland and into Scandinavia. Again, the local militaries will take care of the enemy soldiers fairly well - they mostly aim to capture and not kill, though, so a number of aliens will be in prison around Norway, Sweden and Finland after this. Northern/Eastern Europe is damaged but fairly secure.
Neuschwanstein is in a fairly similar position, with a number of wolpertingers and doppelgängers having died for various reasons or being caught in other echo boundaries/the ghost zone (though all will attempt to return to the Neuschwanstein Area for this. Including those that are ghosts now) and few numbered fighting there. Due to the higher population and country density in the area, there will be more casualties but the surrounding militaries will also manage to contain the danger more quickly. South/Middle Europe is damaged but fairly secure.
London: Cousin Itt will completely take over the underground and parts of the ground - no enemy soldier will manage to leave the area. But that means that the hair can do less about the soldiers that land in the city itself, so they will for the most part be up to numbered to fight - they could of course just give up the whole city, but giving up a capital...? England will be secure, but London itself will be heavily damaged.
In the areas where the Animal remains unharmed, which are Tokyo and the Galapagos Islands, the Animals will be able to take care of the invaders alone, but everything that is there can be damaged in the process. So Tokyo and the Galapagos Islands are secure but damaged, yet the area around them is unharmed
A special area to defend is space. People can decide to assist Jörmungandr with battling the spaceships, but they have to watch out for the serpent so it doesn't trash them in its trashing. At least there are no civilians here?
What this day is for: This day is for fighting, evacuating, helping and organizing. This is the pure battle day, basically; non-combatans have plenty to do with trying to get civilians to safe places, providing medical aid, coordinating things, getting supplies from one echo boundary to the other, getting in trouble... what have you.
How this works:
- Day 2 will have alien encounters. Please NPC these aliens yourself but keep in mind the following: 1. The aliens are strong. They are Darth Vaders, not Stormtroopers, and will give your character trouble. 2. They land in groups of hundred, and like acting as a group to make winning easier on themselves. All aliens in a group have the same one superpower - this power can be pretty much anything, from telepathy through telekinesis to controlling elements, or whatever else you can come up with. 3. If you have any questions, please as them here!
- Space is now an available echo boundary. Just make sure to not fly too low, you don't want to be at 10% of your echoes mid-air, after all...
- There will be no toplevels on this post. Please start your own threads freely! Please format the subject line like this: "Location(s)/Network | ota/closed/etc". Please keep in mind that each character may change location twice per day (= a maximum of three different locations) and that the moon/space location is still off limits on the 1st Day.
- This post can be used for both network and action threads.
- Keep in mind that returnee characters must have checked in and must request their echoes if they get any.
- Please direct all questions to this thread on the General Invasion Guide
- For the returnee registration, please go here.
What: Day 2 of the Invasion!
Where: EVERYWHERE
When: ICLy: The 30th! OOCly: May 5th to May 9th!
Warnings: Please warn in your subject line if anything that deserves a warning occurs; this includes R-rated things as well as things worthy of a content warning/trigger warning.
The Central info post

Description: The first spaceships get through... and strangely enough they land only inside echo boundaries, disappearing somewhere in the Mesosphere and reappearing about ten kilometres above ground. They always operate in exactly the same way: They bomb an area to clear it and then land their spaceship to release roughly a hundred soldiers (they look like humans).
Each group of soldiers is equipped with extremely technically advanced equipment and on top of that has one super power - one could also say that it are all groups of 100 clones of the same person. The super powers range from telekinesis to the control of an element to telepathy and so on, but each soldier only has one. They are stronger than grinches - basically, your character will have trouble with them no matter what their powers are. They are not stormtroopers, they are darth vaders, so to speak. That said, they can be taken down, it will just be hard. A numbered with special talents will find that the troops communicate and will send in an unit that is equipped to handle that specific talent (f.ex: Against a very fast giant, they'll call people who can catch and keep him in place with telekinesis). So no super power works eternally, and they'll have to retreat and do quick surprise attacks on groups that can't hurt them once they've been figured out by the Enemy's troops.
According to what so far has been submitted about numbered battle power, plans and such, the following picture can be painted:
At first, they will land in the areas where the resident Animal was killed or is out of commission: Locke City, Las Vegas and Christmas Island.
Locke City: Due to the fairly high number of numbered defenders, the city will remain in numbered/human hands. It will however suffer heavy destruction. Locke City will be heavily damaged by secure, being entirely defended by numbered and unnumbered humans.
Las Vegas: Due to the in comparison much lower number of numbered defenders, Las Vegas will fall. If numbered decide to turn the mountain and its insides into a fortress, that will hold and be able to shelter pretty much the whole population of Las Vegas and surroundings. The Enemy's troops will slowly start to spread from Las Vegas and conquer the surrounding areas. Las Vegas and Western North America (USA/Mexico) will be destroyed and fallen.
Christmas Island: Due to the low number of defenders, Enemy soldiers will quickly get a hold of the island... until Julien destroys the glass cage over the central Mushroom. As soon as that has happened, the mushroom will put spores into the air that take root in the enemy soldiers' brains and make them fight all further invaders, also following those who have started to cross the ocean to Indonesia and further. Christmas Island & South East Asia will thus be damaged but secure, being entirely defended by the Mushroom.
Once it is clear that Las Vegas is falling, which will be around noon GMT, the Enemy's troops will start to land in areas where the Animal was weakened: Lapland, Santarem, Neuschwanstein, London. In all these areas, the Animal itself will fight, but it will require numbered assistance. Local military and police will help out with fighting enemy soldiers inside and outside of the echo boundaries.
Santarem: The Swarm (literally a swarm of dragonflies) can hold the area, but a couple of troops manage to sneak past them and start to go on a rampage in South America. Local military and the American military that just invaded Brazil itself will cease their hostilities and turn on those new invaders instead. They can for the most part take care of the alien invaders, but there'll be some destruction. South America is damaged but fairly secure.
Lapland: A good number of santas has been killed at the beginning of the year and there are very few numbered there, so while the enemy can be kept at bay, troops still manage to sneak past them (and the horned giant Animal that will rise from the ice to defend the area). Mostly, they wander into Russia, but a few also head down into southern Finland and into Scandinavia. Again, the local militaries will take care of the enemy soldiers fairly well - they mostly aim to capture and not kill, though, so a number of aliens will be in prison around Norway, Sweden and Finland after this. Northern/Eastern Europe is damaged but fairly secure.
Neuschwanstein is in a fairly similar position, with a number of wolpertingers and doppelgängers having died for various reasons or being caught in other echo boundaries/the ghost zone (though all will attempt to return to the Neuschwanstein Area for this. Including those that are ghosts now) and few numbered fighting there. Due to the higher population and country density in the area, there will be more casualties but the surrounding militaries will also manage to contain the danger more quickly. South/Middle Europe is damaged but fairly secure.
London: Cousin Itt will completely take over the underground and parts of the ground - no enemy soldier will manage to leave the area. But that means that the hair can do less about the soldiers that land in the city itself, so they will for the most part be up to numbered to fight - they could of course just give up the whole city, but giving up a capital...? England will be secure, but London itself will be heavily damaged.
In the areas where the Animal remains unharmed, which are Tokyo and the Galapagos Islands, the Animals will be able to take care of the invaders alone, but everything that is there can be damaged in the process. So Tokyo and the Galapagos Islands are secure but damaged, yet the area around them is unharmed
A special area to defend is space. People can decide to assist Jörmungandr with battling the spaceships, but they have to watch out for the serpent so it doesn't trash them in its trashing. At least there are no civilians here?
What this day is for: This day is for fighting, evacuating, helping and organizing. This is the pure battle day, basically; non-combatans have plenty to do with trying to get civilians to safe places, providing medical aid, coordinating things, getting supplies from one echo boundary to the other, getting in trouble... what have you.
How this works:
- Day 2 will have alien encounters. Please NPC these aliens yourself but keep in mind the following: 1. The aliens are strong. They are Darth Vaders, not Stormtroopers, and will give your character trouble. 2. They land in groups of hundred, and like acting as a group to make winning easier on themselves. All aliens in a group have the same one superpower - this power can be pretty much anything, from telepathy through telekinesis to controlling elements, or whatever else you can come up with. 3. If you have any questions, please as them here!
- Space is now an available echo boundary. Just make sure to not fly too low, you don't want to be at 10% of your echoes mid-air, after all...
- There will be no toplevels on this post. Please start your own threads freely! Please format the subject line like this: "Location(s)/Network | ota/closed/etc". Please keep in mind that each character may change location twice per day (= a maximum of three different locations) and that the moon/space location is still off limits on the 1st Day.
- This post can be used for both network and action threads.
- Keep in mind that returnee characters must have checked in and must request their echoes if they get any.
- Please direct all questions to this thread on the General Invasion Guide
- For the returnee registration, please go here.
no subject
Atto, atto! Don't go!
[ But Benedict snarls, eyes suddenly here and present and focused on only one thing, the driving need to protect the castle replaced by another, far more immediate - Protect Father - and he flings himself straight at the fire elementals before they can reach his Other and Feivel ]
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No! Come back! Benedict!
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No matter how well the other two men fight, no matter how well the three of them stood their ground - they will not survive this.]
BENEDICT! ARNOLD! MAKALAURË! GET BACK HERE AND INTO THE ROBOT!
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Benedict! [ He pleads ] Benedict come back!
[ Benedict chokes on fire and he hears his other's voice and knows, instinctively, that he is already dead (this is fine, this is fine, he is only the copy, after all) ]
Go back, Arnold! Leave me.
Benedict, no!
[ Fire catches him across his back when he turns to look at his brother, (and maybe this is how Feanor felt?) and Benedict screams, falling to his knees and he looks up at Arnold as the darkness closes in and mouths 'forgive me'.
And Arnold... screams, agony and grief and tearing, destroying loss, Benedict's face blending with another in memory ]
Nyelo, Nyelo! Don't leave me alone! Benedict!
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But by that time, it is too late, and all that the iron hand can lower to the ground is one not!son and one corpse burnt almost past recognition.]
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Benedict, Benedict, no, oh why?
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He is standing next to him when the echo hits, making him reel with the memory, and he gasps in shock, the vertigo for the first time ever making him heave and stumble away to throw up (or maybe it is not that but the stark memory of two burnt bodies, and the smell of burnt flesh in the air, and he know both of them and they were dear to him and WHAT DID HE DO) and he kneels in the grass, hands braced on the grass as he heaves, tears dripping down his nose, barely managing to not breathe in his bile when he sobs.
Both home cities are under attack and falling as they stand here on the grass, his whole family might die, and now Benedict did and to see someone that he knew dead, this gruesomely dead, and the sweetly burnt smell in the air, and being hit with the memory of having set his own son on fire on top, it just all is a bit too much.
Massively too much.]
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Family-in-distress
Feivel is crying, Feivel needs him (Father needs you, Makalaure, get up!) and Arnold swallows his own distress stumbling to Feivel's side to rub his back ]
Sorry, sorry.
[ He doesn't even know what he's apologising for ]
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No, don't apologize, it was me, but he can't quite communicate that right now, aside from leaning into the touch a bit.]
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He's a father, after all (even Maglor was, for a while), and Arnold wraps his arms around Fievel, hushing and comforting, providing support ]
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[Is all that he can bring himself to utter in the end, voice weak, leaning into the embrace for the moment.
And then realizes that if Arnold doesn't have this echo yet, he really shouldn't get it right now, so he shakes his head abruptly.]
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[ Arnold blinks and cards a hand through Feivel's hair ]
An echo?
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You don't need it now.
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Alright. It's quiet here now but we should probably move - you should get back into the cockpit, I think. It's safer there.
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[He's pushing himself up shakily though, shaken and still feeling ill, but reacting to the surety in Arnold's behaviour.]
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Right now, we get someplace safer - its...its what Benedict would want. We....we can come back to bury him later, if we can. But we should see if there is anyone else who needs help - get back in your robot, yeah? You'll be safe in there.
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We will burn him. [It seems incredibly important right now. To have something to bury. If they survive this, they will, no matter what the area looks like afterwards.]
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Yes. But you need to look after yourself, or he will have died for nothing, yeah? So... back into your robot.
...that was actually a typo, I meant to type bury, but... /rolls with it
[He doesn't really get along well with the Þinda, but they're still some kind of backwards family, and really - Liam just shouldn't be by himself in such a situation.]
lol XD
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Alright. I... Lisa's still trying to get as many people into bomb shelters and things, so I don't know when we'll get out of America, but if we do, I'll try and get word to London.
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[Considering what he has heard of America, and what he has seen of Locke and knows about the other areas....]
So I don't know where I'll be once this is over.
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good place to end it?